Dan Goldstein

Digital Artist & Animator

Dan Goldstein

Digital Artist & Animator

WORK IN PROGRESS!

Modeled all assets in Maya and painted PBR textures in Substance Painter and Photoshop.

Numerous MASH systems for grass, rocks, tree branches, tree leaves, ground/wind leaves and monster leaves.

MoCap animations from Mixamo. AiStandins to lighten memory load. Use of HDRI, depth of field and light filters.

High res frames rendered with Arnold GPU.

...More to come!

 

Here is a low res rough draft render of the animation in it's not so refined state... a new shiny render is coming soon.

Top

® 2024 TheDanGoldstein.com All Rights Reserved.