Dan Goldstein

Digital Artist & Animator

Dan Goldstein

Digital Artist & Animator

U.S. Soldier Body Armor Modeling, Fitting & Posing

 

Created 3D models (high and low poly) for simulation and analysis of U.S. Army Soldier performance in operational environments, and the individual Soldier’s interaction with equipment, environment, and unit.

Scanned and fit modeled soldier equipment, gear, and weapons to human scans.

Retopologized and cleaned 3D human scans (high and low poly) and 3D objects.

3D point marking, poly intersection removal, biped rigging, skinning, weight painting, posing.

Obtained Secret level security clearance for work on government-contracted projects at the Natick Soldier Research, Development and Engineering Center (Natick Labs) through Technology Solutions Experts (TSE).

 

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